Epic Orders Disney Team: 'No More Hand-Written Code'
Epic Orders Disney Team: 'No More Hand-Written Code'
By Daniel Rao, TechPulse USA — October 13, 2026
The most consequential sentence in the video-game industry this week was four words long, and it wasn't aimed at players. "No more hand-written code," one of Epic Games' directors told developers working on the company's unannounced Disney shooter, on an internal video call earlier this month. The art, the message continued, would be "generated with full AI workflows." Humans would manage and guide the output — produced, according to Bloomberg's reporting, largely by Anthropic's Claude. The game, a Marvel-and-Star-Wars shooter born from Disney's $1.5 billion investment, has been delayed indefinitely from its March 2027 target.
Within hours of Bloomberg breaking the story on Monday, Epic CEO Tim Sweeney confirmed the pivot on X — while insisting, again, that this isn't about replacing people. The tension between those two statements is the whole story. A director banning hand-written code on a flagship title, six and a half months after the same CEO fired more than 1,000 people while writing that "the layoffs aren't related to AI." Bloomberg described it as the first time a major video game company has attempted to build a title primarily with AI. Whether it's a masterstroke or a disaster, it's now the industry's most important experiment.
Photo: Epic Games CEO Tim Sweeney speaking at GDC 2016. Official GDC, via Wikimedia Commons (CC BY 2.0).
Update, Oct. 20: a week on, still no new date — but Unreal Engine 6 is where the real bet shows
A week after Bloomberg broke the story, the facts on the record haven't moved — and that is the news. As of Oct. 20, neither Epic nor Disney has announced a new release date for the shooter (Gamereactor's Oct. 13 recap: 'no revised launch date has been reported'; nothing newer surfaced in this run's searches), and Anthropic still hasn't commented on its role. What has grown is the coverage frame: Gamereactor and HorizonDesk both point at the same second story — Epic is expanding AI integration in Unreal Engine 6, meaning the AI-first model trialed on the Disney shooter is aimed at every studio using the engine. Sweeney's 'MORE and BETTER' line was about 'all teams using Unreal' — the experiment, if it works, doesn't stop at one delayed game. Disney, meanwhile, is making its own AI moves: Disney is spending on AI talent of its own, and it engineered Character.AI's bankruptcy to secure its own AI bench.
The order that stunned the team
The mandate landed on an internal video call "last week," Bloomberg reported, citing people familiar with the project. One of the game's directors told staff there would be "no more hand-written code" and that all of the game's art would be "generated with full AI workflows." Developers would use tools such as Anthropic's Claude, and humans would "manage and guide" the work the models produced.
The reaction, by all accounts, was disbelief. Bloomberg reported the announcement left some Epic developers "stunned" on the call. Some joked about whether they should ask Claude to fix errors in its own AI-generated work — a gallows-humour question that gets sharper the longer you sit with it, because on this pipeline, that's roughly the plan. Kotaku's reporting added that others responded with confusion and outright shock, doubting the approach would deliver what Epic expects. One outlet noted some developers hoped the policy would be rescinded.
It gets worse for the schedule. The game — an unannounced shooter featuring Marvel and Star Wars characters, developed under Disney's multiyear partnership with Epic — had been targeting March 2027. That date is gone, with no replacement communicated to the team. Bloomberg's reporting says development had been slower than expected because Epic underestimated the staffing and time the game would require. Read that twice: the studio botched the resourcing, fell behind, and its answer is to hand the build to AI.
Sweeney confirmed the pivot within hours
Tim Sweeney did not dispute Bloomberg's reporting. On Monday evening he posted on X that a "huge pivot" was underway at Epic: "We have a huge pivot underway here at Epic, moving developers around to retool for maximum AI acceleration."
The second half of his post is doing a lot of work: "The aim isn't to do the same stuff with fewer people, but to enable everyone here to build MORE and BETTER stuff, and to bring the benefits to all teams using Unreal." The all-caps MORE and BETTER is doing even more. It is a careful sentence — one that denies a layoff motive without quite explaining why a director banned hand-written code.
Epic's official line to Bloomberg, via communications director Jake Jones, was: "We're embracing AI-accelerated development, led by Epic developers who are the visionaries and creative drivers for everything we do." Note the structure of that sentence. The developers lead. The AI accelerates. It is the exact inverse of the internal message, where the AI produces and the humans supervise.
We checked the timing this morning: Sweeney's layoffs note — "The layoffs aren't related to AI," from March 24 — landed roughly six and a half months before the AI-first mandate. In March, Epic cut more than 1,000 jobs, citing a downturn in Fortnite engagement that began in 2025 and spending that far exceeded income. Whatever Sweeney meant in March, the studio's flagship Disney game is now being built the way the layoffs note said it wouldn't be.
The $1.5B bet that now has no date
This isn't some side project. In February 2024, Disney announced it would invest $1.5 billion to acquire an equity stake in Epic Games, alongside a multiyear partnership to build a "games and entertainment universe." Disney CEO Bob Iger called it the company's "biggest entry ever into the world of games." We pulled up that announcement this morning, and the phrasing lands differently now: the biggest entry ever into games, and its centrepiece shooter has no release date.
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